Armand

A plate-skinned humanoid occasionally found in Kreen, they are one of many nomad wanderers of the desert and are the natural speakers of the Armandish language.

Characteristics

Typically small and hunch and stature, most of their body is covered in a a thick, plate-skinned hide, providing it protection from both the elements, and hostile creatures. Most Armand look exceptionally similar, and the only difference one can look for is in the color the few pieces of clothing or jewelry they may be wearing.

Society and Culture

The Armand can typically be found in tribes of 15-20, wandering the dunes of the Kreen desert. Shortly after reaching maturity most Armands depart their tribe for several months or even sometimes years, seeking to explore their surroundings and learn as much as they can about them. As the Armands value experience, those who manage to survive and explore for the longest time typically return home to a great deal of respect from their tribe, and the wisest are selected to lead the group.

Their curious and patient nature, along with the fact that it is extremely difficult to get an Armand to resort to combat, means they are on good terms with many of the creatures they share their habitat with, including the Sand Giants. Should they be faced with the probability of combat though, they can always just burrow deep under the sand, and wait out their enemy.

History

Armandish is only a spoken language, and thus the history of the Armand is passed down only by mouth. As such, there is very little in the way of history regarding the Armand, however it is not believed they are native to Quirus, instead being dropped off many millennia ago by a god, or some being from the elemental plane of earth. What little records to exist of the Armand however detail a withering population, as the Kreen slowly exterminate their fellow desert inhabitants to consolidate their domination. Few know how much longer the Armandi might endure. On top of this, most non-desert races see the Armand as rather disgusting, and thus they are often killed if encountered.

Abilities

Armandi Burrowing: If on sand, an Armand can take an action to bury itself and achieve full cover. Once buried they have a movement speed of 5ft, and can use their full turn to surface.

Plated-Skin: +3AC

Location

If one should look hard enough, and for long enough, they could find a tribe of the Armand in the Kreen desert. They are a stateless nomad in dwindling numbers.